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Haze
Reged: 09/23/03
Posts: 5245
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Re: interlacing
06/27/18 03:22 AM


> For a visual representation, here's basically what I think we should be doing:
>
> Here we take scanlines from two fields with the idea of a beam height and opacity
> falloff, and blend them to create the actual image. We should be doing this at the
> field refresh rate, so each field is used in two successive images produced. The
> exact opacity values used for the beam edges would need some experimentation.
> Modifying the beam height and opacity would allow scanlines to be adjusted. Ideally
> this would all be configurable, but with some tweaking sensible defaults could be
> worked out, or at least a series of presets. That's the approach I'd use anyway, and
> it's what I'd always planned to add to my emulator.

this kind of thing is no doubt where some HLSL / BGFX filters will come in handy, but yeah, in the end I can see it being something like this if anybody gets around to trying to do it properly :-)







Entire thread
Subject Posted by Posted on
* interlacing asasega 06/26/18 09:33 PM
. * Re: interlacing Haze  06/26/18 09:42 PM
. * Re: interlacing asasega  06/28/18 09:16 PM
. * Re: interlacing Nemesis1207  06/27/18 02:27 AM
. * Re: interlacing Nemesis1207  06/27/18 03:19 AM
. * Re: interlacing Haze  06/27/18 03:22 AM

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