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AJR Hacker
MAME Developer
Reged: 02/01/16
Posts: 144
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Re: Virtua Fighter Kids performance regression.
05/05/18 10:01 PM


> The problem is that dirom's performance depends on direct's pointer caching. direct
> is fast when hitting a memory region, and annoyingly slow when hitting a handler. The
> damn flash does not seem to present a pointer for fast read access. There's at least
> 3 ways out of this, I'm just not yet sure which one to choose.

I would much prefer a device-independent solution to this problem. It's a problem evolving MAME standards have contributed to, what with bankdev and similar devices adding layers of indirection to memory maps and read handlers in AS_OPCODES replacing some of what was formerly being done with pre-decrypted banks and direct update handlers.







Entire thread
Subject Posted by Posted on
* Virtua Fighter Kids performance regression. John IV 05/01/18 08:58 AM
. * Re: Virtua Fighter Kids performance regression. John IV  05/02/18 05:42 AM
. * Re: Virtua Fighter Kids performance regression. TafoidAdministrator  05/03/18 03:42 AM
. * Re: Virtua Fighter Kids performance regression. John IV  05/03/18 06:25 AM
. * Re: Virtua Fighter Kids performance regression. Haze  05/03/18 12:12 PM
. * Re: Virtua Fighter Kids performance regression. Olivier Galibert  05/03/18 04:45 PM
. * Re: Virtua Fighter Kids performance regression. Haze  05/03/18 05:38 PM
. * Re: Virtua Fighter Kids performance regression. Olivier Galibert  05/05/18 04:03 PM
. * Re: Virtua Fighter Kids performance regression. smf  05/06/18 09:03 AM
. * Re: Virtua Fighter Kids performance regression. AJR Hacker  05/05/18 10:01 PM
. * Re: Virtua Fighter Kids performance regression. Olivier Galibert  05/08/18 07:55 PM

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