gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Posts: 8632
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Loc: southern CA, US
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Re: DU: Jumping the shark *edit*
04/30/18 12:55 PM
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>Andrew Welburn dumped Fonz
Thanks Andy.
2018-05-26
new not working machine -- Fonz [Andrew Welburn, The Dumping Union] -
Non-cpu Sega video games will be in the temporary src/mame/drivers/segattl.cpp as more roms are documented for other non-cpu Sega video games that also use roms. With Fonz being added, Fonz is only the second supported Sega brand non-cpu videogame in MAME other than the long time supported Monaco GP.
*my own 1970s era arcade hardware driving type video games anecdote*
Back in 1970s when the value of a quarter meant something then and as a kid, I was given no more than a $2.00 to play games at an arcade (no consoles, no handhelds) Fonz was one of those challenging driving games that as a young fickle kid, I would walk by and not pay attention to the game whatsoever because it did not attract my attention back then in 1970s. The only driving game I liked playing was Atari Highway because Highway was one of the few driving games I could play as kid at the time. The concept of car speed shifting stick operation for usage with arcade video games was a daunting challenge to a kid at my age range. Even if Fonz or Stunt Cycle only used throttle to control speed, it was still a challenge for a youngster at my age back then.
That's why I stuck with EM rifle games or other EM games or WG if a cab was around and also some of the wall mounted games such as Gremlin's Trapshoot.
Interesting to see the video clip of the game in action.
https://youtu.be/osmPZZkCVKM
I am guessing that without audio sounds, the audio pcb was not hooked up. iirc for the Sega non-cpu videogames, the audio pcb is a separate pcb itself and would require a main connecting board to hold the various pcbs audio pcb, video pcb etc.
Edited by gregf (05/27/18 02:11 AM)
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