> > That's something I've been wondering myself for a while. I mean, some older systems > > are emulated unthrottled even at %1000 and we are past 75Hz monitors. Working > around > > a solution for input lag should be difficult but not impossible given you can > process > > (and reprocess) more quick than you could display. I hope many other emulators find > a > > way too, because I'm not touching Retroarch with a 10 foot pole. I like to select > and > > play, not lose myself into a tree of unneeded options thanks. > > The "beam racing" setup Blur Busters is pushing seems like a far better way to solve > lag. GroovyMAME has a preliminary version, and once some of the really big problems > with it are fixed we'll likely promote it to mainline.
yep, that actually means *improving* the emulation, so the timing of everything is closer to the real machines and therefore can be evenly divided across a frame.
it's a far better solution from a technical point of view, but unfortunately I think the kiddies will buy more into this overpromoted RA bullshit with the per-game databases of hacks and other not-really-emulation garbage due to the hype and promise to get rid of lag that is actually present on the hardware etc.
closest thing to what RA are doing in terms of overhyped bullshit marketing is ironically the original Tiger handheld adverts from the 90s.
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