> That's something I've been wondering myself for a while. I mean, some older systems > are emulated unthrottled even at %1000 and we are past 75Hz monitors. Working around > a solution for input lag should be difficult but not impossible given you can process > (and reprocess) more quick than you could display. I hope many other emulators find a > way too, because I'm not touching Retroarch with a 10 foot pole. I like to select and > play, not lose myself into a tree of unneeded options thanks.
The "beam racing" setup Blur Busters is pushing seems like a far better way to solve lag. GroovyMAME has a preliminary version, and once some of the really big problems with it are fixed we'll likely promote it to mainline.
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