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uman
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Reged: 04/15/12
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Re: Edit.
04/03/18 10:06 AM


Dullaron, really no offend here, BUT the whole purpose of buying a 4k monitor for a MAME cab, would be for a better simulation of the shadow-mask (g-sync, free-sync aside).
Now you come here and tell the people absolute wrong things, like turning the shadowmask completely off, because YOU dont see a difference, even on a real CRT-cab, at a reasonable distance from the screen.

Seriously, if that would be true, dont you think that the devs would be removing all shadowmask parameters, because we wouldnt see a difference anyway?
Shadowmasks and scanlines are the most remarkable characteristics of a CRT. While scanlines are most of the time (depending on screen resolution) very easy to handle to look authentic, shadowmasks are way harder to create a believable illusion. The higher the resolution of the screen is, the better it is for the shader to create realistic shadowmasks and in the case of a 4k monitor, you have 4x more pixels left to create a shadowmask. I go even further and say, that the current texture-mappings could need a update for such (4k) monitors. At the time, when they where added, the max. resolution for monitors was 1920x1080.

So please Dullaron, dont advice people to turn off shadowmasks, especially in a thread like this. Not only that MAME have three different shadowmasks and by that, covering the most different CRT-setups, many people who are interested in these kind of things, would like to see all three shadowmasks. If shadowmasks are to dark for you, you obviously did something wrong with them or didnt compensate the "darkness" properly, by tinkering with other parameters like brightness, bloom etc.
Your advice is a clear disrespect of the hard work of Mooglyguy, cgwg, Timothy Lotte and Jezze, to simulate one of the most important charcteristics of a CRT.

I still have the hope that CiroConsentino will do some more screenshots with all shadowmasks that are availabe with HLSL settings that makes sense. Sadly i cant currently help with better settings, as i am not at home.
Maybe some other users here, like B2K24 can help out with proper settings for the three different shadowmasks.







Entire thread
Subject Posted by Posted on
* Card for 4K hlsl Dante82 04/02/18 04:08 PM
. * Re: Card for 4K hlsl krick  04/02/18 08:13 PM
. * Re: Card for 4K hlsl CiroConsentino  04/02/18 09:24 PM
. * Re: Card for 4K hlsl Dante82  04/02/18 10:59 PM
. * Re: Card for 4K hlsl CiroConsentino  04/03/18 01:36 AM
. * 4K Screenshot with HLSL applied (10MB file inside) CiroConsentino  04/03/18 02:52 AM
. * Re: 4K Screenshot with HLSL applied (10MB file inside) Dante82  04/03/18 12:32 PM
. * Dante82, You can test 4K rendering with your current vidcard today! (see how) CiroConsentino  04/03/18 02:06 PM
. * Re: Dante82, You can test 4K rendering with your current vidcard today! (see how) Dante82  04/09/18 01:56 AM
. * Re: Dante82, You can test 4K rendering with your current vidcard today! (see how) CiroConsentino  04/09/18 01:39 PM
. * Re: Dante82, You can test 4K rendering with your current vidcard today! (see how) Dante82  04/04/18 04:10 AM
. * Re: 4K Screenshot with HLSL applied (10MB file inside) Dullaron  04/03/18 03:11 AM
. * Re: 4K Screenshot with HLSL applied (10MB file inside) CiroConsentino  04/03/18 03:36 AM
. * Edit. Dullaron  04/03/18 03:37 AM
. * Re: Edit. CiroConsentino  04/03/18 03:44 AM
. * Re: Edit. B2K24  04/03/18 05:30 AM
. * Re: Edit. CiroConsentino  04/03/18 02:08 PM
. * Re: Edit. Dullaron  04/03/18 06:15 AM
. * Re: Edit. uman  04/03/18 10:06 AM
. * Re: Edit. CiroConsentino  04/03/18 02:28 PM
. * Re: Edit. Dullaron  04/03/18 12:23 PM
. * Re: Edit. uman  04/03/18 08:58 PM
. * Edit: Sorry about all this. Dullaron  04/04/18 12:32 AM
. * Re: Card for 4K hlsl CiroConsentino  04/02/18 05:50 PM
. * Re: Card for 4K hlsl B2K24  04/02/18 04:16 PM
. * Re: Card for 4K hlsl Dante82  04/02/18 04:46 PM

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