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Darek
MAME Fan
Reged: 03/21/18
Posts: 2
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Re: Ghosts n' Goblins: bad sound quality
03/30/18 02:57 PM


> Anyway
> http://mamedev.emulab.it/haze/pics2018/gngmame.flac
> http://mamedev.emulab.it/haze/pics2018/gngfba.flac
>
> there are slight differences in the sound, with MAME having a bit of a DC offset, but
> overall I think most of the difference is probably MAME emulating the limits of the
> original chip where maybe FBA isn't because it's using older cores.

I think so, but I believe that FBA is closer to the original sound even if it's not exactly the same.

> if that is what you're hearing, there's nothing you can do, no.
>
> beyond that I'm not hearing a major difference
>
> If you're hearing something worse than the examples the best I can recommend is
> extract the latest current version of mame from mamedev.org into a fresh folder, with
> no options changed, and try that.

I tried with the latest (0.196), and it's the same thing.

> I think FBA has started adding some 'better than original quality' resamplers into
> some of the sound cores which MAME isn't going to do, but afaik this isn't one of
> them either.

I know that FBA is of the emulators that improves gameplay/sound quality instead of staying true to the originals, it's just that when I tried FBA, it sounded closer to the original from my memories (if i'm not mistaken, too bad I can't compare with the original).

Anyway, I made comparisons with your sounds:

gngfba.flac:


gngmame.flac:


I also recorded the same sound using MAME 0.196:


The wave line is lower in MAME, it is the normal behavior?







Entire thread
Subject Posted by Posted on
* Ghosts n' Goblins: bad sound quality Darek 03/22/18 03:50 PM
. * Re: Ghosts n' Goblins: bad sound quality Haze  03/22/18 04:16 PM
. * Re: Ghosts n' Goblins: bad sound quality Darek  03/30/18 02:57 PM
. * Re: Ghosts n' Goblins: bad sound quality Heihachi_73  04/01/18 07:23 AM
. * Re: Ghosts n' Goblins: bad sound quality Sune  03/31/18 11:20 PM

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