> No Mame is doing the right thing ... so the game plays > as it did in the arcade.
That's exactly my point... MAME's rendering output currently looks significantly less like an actual Sega Model 2 arcade machine than M2EMU does, because of (the lack of) pixel filtering etc. I totally understand that the reason is MAME's philosophy to not to workaround anything and only emulate stuff as it is understood to actually work for documentary purposes, however my argument is that the actual gameplay experience is a large part of the thing that should be documented/preserved too, even if that means temporarily allowing some well-partitioned and commented HLE (or whatever) only to better recreate the actual experience, and only until it can be replaced by some code that more accurately emulates how the actual hardware works. I mean lets be honest here, that approach is already being selectively used in other places in MAME such as for fudging around protection, bad dumps, unknown IO hardware etc. which if you really are going to be hyperanal about only emulating anything that you can do so accurately, and then applied that rule across MAME completely consistently, it would suddenly make many more currently working games in MAME completely unplayable. To be 100% clear before someone else misunderstands/miscategorizes my point again, I'm absolutely not advocating support for features/extensions that weren't provided by the original hardware (e.g. for modern gamers "convenience"/"expectations").
Edited by JustNiz (03/25/18 01:13 AM)
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