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Vas Crabb
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Reged: 12/13/05
Posts: 4462
Loc: Melbourne, Australia
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Re: Vas: Let's have fun with DSPs! (QSound WIP)
03/17/18 11:11 PM


> Is this active in mainline in the current GIT? I'm still getting 2600% FPS in the
> cps2 games. What kind of hit was expected?

No, it's only enabled on vgmplay in mainline. You can edit one line in src/devices/qsound.h if you want to enable it for all drivers with QSound - see here: https://github.com/mamedev/mame/commit/3f67473bb42a6e8c5a47d73abe1ddbfb8118ee1c#r28107223

The performance varies depending on your CPU - memory controllers are king. You can get over 100% in CPS2 with QSound DSP on a Haswell-E or a Xeon E5v2, but a regular i7 without the amp'd memory controllers is likely to dip to around 70% or so.







Entire thread
Subject Posted by Posted on
* Vas: Let's have fun with DSPs! (QSound WIP) Vas Crabb 03/15/18 08:27 AM
. * Re: Vas: Let's have fun with DSPs! (QSound WIP) John IVModerator  03/17/18 09:41 PM
. * Re: Vas: Let's have fun with DSPs! (QSound WIP) Vas Crabb  03/17/18 11:11 PM
. * Re: Vas: Let's have fun with DSPs! (QSound WIP) John IVModerator  03/18/18 10:12 AM
. * Re: Vas: Let's have fun with DSPs! (QSound WIP) John IVModerator  06/02/22 09:05 PM
. * Re: Vas: Let's have fun with DSPs! (QSound WIP) Shoegazr  03/16/18 01:55 AM
. * Re: Vas: Let's have fun with DSPs! (QSound WIP) ArcadeG  03/15/18 08:38 PM
. * Re: Vas: Let's have fun with DSPs! (QSound WIP) MooglyGuy  03/15/18 08:54 PM
. * Re: Vas: Let's have fun with DSPs! (QSound WIP) Firehawke  03/15/18 09:29 AM

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