> With asteroids, is there output for the blinking lights for player 1 and player 2 > start buttons? > > > Example, on the coin-op, when dropping quarters into the coin mech., the player 1 & 2 > start button(s) blink waiting for input. I would like to animate like in the attached > gif. > > Thanks in advance...
I took a look in the driver quick. https://github.com/mamedev/mame/blob/master/src/mame/drivers/asteroid.cpp
If it were computer controlled, then we'd probably see it in the memory map like Lunar Lander. But it's not listed.
Perhaps it's not and instead much simpler, like upon signal from coin mech, start 555 timer to begin LED flashing. Would have to check schematics.
Mind you, I'm no expert on Asteroids hardware.
[EDIT] I just found the LEDs in the driver tho for Asteroids Deluxe.
Code:
MCFG_ADDRESSABLE_LATCH_Q0_OUT_CB(WRITELINE(asteroid_state, start1_led_w)) MCFG_ADDRESSABLE_LATCH_Q1_OUT_CB(WRITELINE(asteroid_state, start2_led_w))
- Stiletto
Edited by Stiletto (01/25/18 05:31 AM)
|