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Haze
Reged: 09/23/03
Posts: 5245
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Re: Added Jaleco VJ, and workable Stepstag driver
01/24/18 08:43 PM


If you mean the graphics are all stored as 16-bit UYUV data then it will require custom drawing code rather than using tilemaps & drawgfx etc. (as MAME can only draw up to 8-bit source graphics anyway) I had to do custom for X2222 prototype for example as the actual gfx data there is raw 15-bit colour data.

If you mean just the palette is in that format, then it should just require decoding in the palette writes?







Entire thread
Subject Posted by Posted on
* Added Jaleco VJ, and workable Stepstag driver Naibo 01/24/18 08:16 PM
. * Re: Added Jaleco VJ, and workable Stepstag driver Haze  01/24/18 08:43 PM
. * Re: Added Jaleco VJ, and workable Stepstag driver Naibo  01/25/18 03:39 AM
. * Re: Added Jaleco VJ, and workable Stepstag driver R. Belmont  01/26/18 09:55 PM
. * Re: Added Jaleco VJ, and workable Stepstag driver Naibo  01/27/18 12:47 AM
. * Re: Added Jaleco VJ, and workable Stepstag driver Vas Crabb  01/27/18 07:30 AM
. * Re: Added Jaleco VJ, and workable Stepstag driver Roberto Fresca  01/27/18 05:21 AM
. * Re: Added Jaleco VJ, and workable Stepstag driver Naibo  01/27/18 10:18 AM
. * Re: Added Jaleco VJ, and workable Stepstag driver Naibo  01/24/18 08:18 PM

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