> We could tear machines apart and weigh the components for mass, but that’s > just one input, the simplest to measure. There are other things involved, and it’s > too much work to do anyway. So we will have to settle for inaccuracy. It won’t matter > how good the physics engine is when the inputs are bullshit, but that’s all right. > It’s good enough to demonstrate how the game operates and what sort of scenarios and > quirks come up, and that’s the most important thing, really.
This is what TPA really hyped up during their kickstarter with having access to real machines and disassembling them.
VP and especially VPX paired up with PinMAME still offer the superior experience/product over something like TPA that's legally officially licensed and sold at retail.
https://youtu.be/XZdO1kTFjK0?t=5m32s
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