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Re: What if the PinMAME ported over to the newer MAME.
01/08/18 03:57 PM
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> Haze said Pinball simulations. I was thinking it gonna need something like that. I'm > super hype thinking about it. Shit gonna go crazy.
The problem with pinball simulation is the ball physics, which is truly analog, unlike discrete logic which is still digital signals. The playfield angle, hills, ramps, the machine being thumped from anywhere from a slight knock to a full-on slam tilt that causes the game to end immediately or reset, the different bounce action from hitting rubber, metal, wood, plastic, flippers or other balls, as well as how powerful each shot is (not to mention the plunger, bumpers and other active items which aren't flippers, all of which send the ball in all directions and at various strengths).
While discrete logic is harder to emulate than CPU-based devices, it is still digital information which can be replicated 100% perfectly as long as the source information is correctly translated and whether the CPU of the system running the emulation can handle it at full speed. Even then, speeds can differ between real machines due to additional things such as different power levels, aging components (such as resistors and capacitors) and other similar things. This is even the case with modern CPU-based machines, where you can have two identical machines powered on simultaneously yet one will eventually get in front of the other simply because the components inside both machines are never 100.000000% identical even if the exact same parts are used.
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