> > I converted the GLSL xBRZ shaders to BGFX. The 6xBRZ shader does not compile under > > DX9 because its too complicated. I had to fiddle with the make file to get the > 6xBRZ > > shader to compile with the other backends. > > > > The files in bgfx directory of the attachment go in the bgfx directory next to your > > mame executable. > > > > The files in source directory of the attachment go in > > /mame/src/osd/modules/render/bgfx/shaders/chains/xbrz. > > It's a year late, but thanks for this. I had a support request come in today about > xBRZ and needed something to point them to. > > Discussion with the MAME team today on IRC indicated some (certainly reasonable) > refusal to absorb GPLv3 code into the MAME source code, and xBRZ, as it turns out, is > GPLv3. I'm not certain that rewriting as MAME BGFX shaders is enough of a rewrite, so > this likely remains under GPLv3. So this will likely need to remain external as an > optional download, unless some other licensing arrangement is come to with the > original developer of xBRZ, which isn't a priority. > > Dunno if it will continue working with MAME 0.193 since we've updated to current > BGFX, but I'm not enough of an expert on BGFX to theorize reasons why not. > > - Stiletto
I just updated today from MAME 0.190 to 0.193 and this xbrz pack for BGFX doesnīt work anymore :S do you know if there are plans to re-add support in MAME for this pack? I love 6xbrz and itīs a shame that we canīt use it with 0.193...
|