> http://mamedev.org/?p=451 > > > We’ll be making a few changes to the Windows binaries from MAME 0.193 onwards. This > will only affect pre-built Windows binaries distributed from mamedev.org and > github.com – packaged source won’t be affected, and default build settings won’t > change. If everything goes to plan, the following changes will be made: > > > Both 32-bit and 64-bit binaries will be built with GCC 7.2 (changed from GCC 6.3). > This change shouldn’t be noticeable for most users. > 32-bit binaries will require SSE2. Minimum CPU required will be Intel Pentium 4, AMD > Opteron, AMD Athlon 64, or equivalent. > > > A number of Linux distributions have already switched to GCC 7, and a significant > number of MAME developers and users build MAME with GCC 7 on Windows. We don’t > anticipate any major issues as a result. The minimum supported GCC version is still > GCC 5.1 and is unlikely to change for some time yet. > > Requiring SSE 2 improves performance and makes behaviour of 32-bit and 64-bit builds > more consistent. Note that this only affects our packaged binary releases – by > default, 32-bit x86 builds won’t require SSE. You’ll just have to compile MAME > yourself if the SSE 2 requirement is a problem for your use case. However, recent > MAME versions are unlikely to perform well on x86 CPUs that predate SSE 2 support. > > In other news, the latest version of the Visual Studio 2017 C++ compiler is capable > of building MAME. Visual Studio 2015 will be the primary supported version of Visual > Studio for a few more releases, but if you were holding off updating to Visual Studio > 2017 because of problems compiling variable templates and constexpr, you’ll be > pleased to know that Microsoft has resolved these issues.
Yes, I'm a week late with reblogging this. I blame the holiday craziness. Fortunately, it's not terribly important news.
- Stiletto
|