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Phil Bennett
L'Emuchat
Reged: 04/20/04
Posts: 888
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Re: Edited.
10/27/17 07:58 PM


> I think maybe more important to state with all these things is that even if Phil gets
> the boards it might not really be something that's easy to measure.
>
> People have tried to measure waitstate / DMA impact etc. with other systems and found
> it to be a horribly complex subject, something that the MAME cpu cores (and general
> architecture) isn't really up to supporting. It can be complex even for a Z80 case
> (hence why MAME can't do ZX Spectrum properly right now) and for 68K level with DMA
> operations from different speeds or RAM & ROM it can really become nasty to work out.

I'm confident I can get detailed timing measurements but as you say, actually implementing the timing in MAME may prove challenging.

Timing aside, I would otherwise be able to confirm whether or not our video emulation is pixel-exact under whatever cases I can test.


> You might get a closer approximation, but I wouldn't be surprised if Phil ended up
> with inconclusive information for some cases, as others have before him.

Has anybody looked at the Cave hardware specifically? If so, I'd be curious to hear about their methods and results.







Entire thread
Subject Posted by Posted on
* DU: Cave 1st Gen emulation accuracy project launch SmitdoggAdministrator 10/27/17 01:52 AM
. * Re: DU: Cave 1st Gen emulation accuracy project launch Master O  10/27/17 02:48 AM
. * Re: DU: Cave 1st Gen emulation accuracy project launch SmitdoggAdministrator  10/27/17 02:52 AM
. * Hope the Espgaluda sounds get fix someday. Dullaron  10/27/17 02:35 AM
. * Re: Hope the Espgaluda sounds get fix someday. SmitdoggAdministrator  10/27/17 02:54 AM
. * Edited. Dullaron  10/27/17 03:41 AM
. * Re: Edited. Haze  10/27/17 02:59 PM
. * Re: Edited. Phil Bennett  10/27/17 07:58 PM
. * Re: Edited. Haze  10/27/17 09:15 PM

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