Hi
I am afraid I have some noobish questions about bgfx...
Could you please help me clear some confusion?
-What is the difference between using HLSL "directly" and using it through bgfx (as a bgfx_screen_chains argument)? Is one better than the other?
-Which backend is the best on windows (best being relative): d3d9 d3d11 opengl
-Should I use bilinear filtering with bgfx?
-I mostly play neo geo games at 1080p using bgfx and CRT geom deluxe, what sort of monitor were used in arcade? I would like to emulate them as best as possible when it comes to the numbers of scanlines, the shadow mask...
Many thanks. I have spent a while searching online but a lot of info is contradictory...
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