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SoltanGris42
MAME Fan
Reged: 11/16/13
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Re: Bloom Level 8 in HLSL
08/29/17 08:08 AM


> That's not correct behavior anyway. If it downsamples to 1x1 pixel, the texture
> should be the average color of the screen, not always black.

Sure. I was just pointing out that the 8th level was just about on the edge. So it might be a general problem with the 8th level (even if the 8th level was 4x4 pixels or whatever) or it could just be a problem with the stuff going wrong when the texture dims get too small. Does the texture actually exist at level 8 for example?

I guess that after you hit 1x1 pixels that every level should be the average screen color exactly as you say.

FAKE EDIT: Actually, from playing with the sliders, level 7 isn't close to 1x1 pixels. There are a lot more pixels than that. So I guess level 8 is just broken and your first post was correct.

REAL EDIT: MG said in the shoutbox that the buffers start at screen res and then are 2x downsampled. I guess the fact the level 8 does nothing is a real bug then.

Edited by SoltanGris42 (08/29/17 10:36 AM)







Entire thread
Subject Posted by Posted on
* Bloom Level 8 in HLSL anikom15 08/28/17 01:57 AM
. * Re: Bloom Level 8 in HLSL MooglyGuy  08/29/17 10:32 AM
. * Re: Bloom Level 8 in HLSL SoltanGris42  08/28/17 03:04 AM
. * Re: Bloom Level 8 in HLSL anikom15  08/29/17 03:54 AM
. * Re: Bloom Level 8 in HLSL SoltanGris42  08/29/17 08:08 AM
. * Re: Bloom Level 8 in HLSL uman  08/29/17 02:10 PM
. * Re: Bloom Level 8 in HLSL anikom15  08/30/17 03:29 AM

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