|
Re: MAME opengl/bgfx/gdi and 'alt-tab'
08/25/17 09:39 AM
|
|
|
> Well perhaps I'm just an idiot. Yes, I get that it's obviously different code for > different methods of displaying things on the screen. Opengl, D3D, etc. have > different API's. But what I don't get is why a 'video module' would be doing 'system > shortcut capture' at all ? I mean, isn't 'system shortcut capture' a different part > of the code than the 'video modules' ?
The video module creates a window, video context etc. and they can work quite differently. As an example of different behaviour, bgfx uses a borderless window for full screen mode while d3d uses full screen exclusive mode. Depending on how exactly the window is set up, different events could be captured by the application.
|
|