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B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
Posts: 2663
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Re: CRT-aperture GLSL shader
08/18/17 07:05 AM


> I'm curious, since I'm hacking up HLSL right now, what do people want most from these
> shaders?

I'm unsure about what you're doing or what your skill set is, but it would be nice if vector stuff worked with BGFX.

As of right now you have to run with -video d3d and the vector.ini is decent, but it would be nice to have something like vector.json or some equivalent option using BGFX.







Entire thread
Subject Posted by Posted on
* CRT-aperture GLSL shader Dadriell 08/17/17 03:37 AM
. * Re: CRT-aperture GLSL shader anikom15  08/18/17 05:07 AM
. * Re: CRT-aperture GLSL shader uman  08/18/17 10:12 AM
. * Re: CRT-aperture GLSL shader anikom15  08/18/17 04:30 PM
. * Re: CRT-aperture GLSL shader MooglyGuy  08/19/17 03:20 AM
. * Re: CRT-aperture GLSL shader Qun Mang  08/19/17 04:59 AM
. * Re: CRT-aperture GLSL shader anikom15  08/19/17 03:45 AM
. * Re: CRT-aperture GLSL shader uman  08/18/17 04:58 PM
. * Re: CRT-aperture GLSL shader MooglyGuy  08/19/17 03:14 AM
. * Re: CRT-aperture GLSL shader B2K24  08/18/17 07:20 PM
. * Re: CRT-aperture GLSL shader anikom15  08/19/17 03:44 AM
. * Re: CRT-aperture GLSL shader uman  08/19/17 11:51 AM
. * Re: CRT-aperture GLSL shader anikom15  08/19/17 07:17 PM
. * Re: CRT-aperture GLSL shader MooglyGuy  08/20/17 12:05 AM
. * Re: CRT-aperture GLSL shader mhoes  08/20/17 11:18 AM
. * Re: CRT-aperture GLSL shader MooglyGuy  08/20/17 11:23 AM
. * Re: CRT-aperture GLSL shader mhoes  08/20/17 11:35 AM
. * Re: CRT-aperture GLSL shader Vas Crabb  08/19/17 02:27 AM
. * Re: CRT-aperture GLSL shader anikom15  08/18/17 05:24 PM
. * Re: CRT-aperture GLSL shader Vas Crabb  08/19/17 02:30 AM
. * Re: CRT-aperture GLSL shader B2K24  08/18/17 07:05 AM
. * Re: CRT-aperture GLSL shader B2K24  08/18/17 02:37 AM
. * Re: CRT-aperture GLSL shader uman  08/17/17 10:38 AM
. * Re: CRT-aperture GLSL shader Dullaron  08/18/17 01:50 AM
. * Re: CRT-aperture GLSL shader B2K24  08/17/17 04:41 AM

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