> -There's a whole debug mode with a stage/air/enemy/etc current editor > -No treasure room on level 20 > -Lightning bubbles animate differently > -Candy cane is either missing or not showing at the usual points > -Max number of bubbles is different. Old ones normally disappear and allow new ones. > In this the old ones stay and new are clipped out > -The extend sequence is different, you get the extra life right away and the > animation with the dinosaur is missing > -You can still fire after collecting the magic book power up, on the final version > you can't > -A blue and silver necklace that makes a screen full of stars drop down from above. > Not seen that before > -Level 34 uses a different colour palette > -There is a timer with the potion special item I just can't see it. Final has it > visible > -Monster starting positions are slightly different on level 71 > -I'm sure you get more time to pop them on 65-70 > -Oh it says 10,000 for a perfect off the potion. You should get 100,000 > -It doesn't give you enough time on level 79. > -fire bubbles knock out some of the level tile > -sometimes just fall through the floor > -level 95 is much easier > -Level 97 you usually get unlimited time, but not on this version > -Level 99 is easier. The bottom is different, allowing you to drop down through the > screen which you can't do normally > -End boss you don't have to collect a special bottle - you've already got the > lightning bubbles right away > -Usual special codes dont work > -"Unused dip" is a level select > -After selecting a level press 1p fire for really really cool shit
the 'intro' sequence is missing when starting a game, you jump straight to the gameplay.
some of the treasure graphics look like placeholders, not great artstyle or palettes.
Edited by Haze (07/15/17 04:18 AM)
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