> Here you go, it displays mostly OK, but is... fuzzy. Included the RetroArch picture > with the same shader for reference - http://imgur.com/a/capgO
Thanks! I probably won't get back to this today, but I'll try to set aside some time over the weekend. Though I'll probably be primarily occupied with hammering out more of my remaining contract work over the weekend as well. Anyway, I'll do my best to make time for it.
Edit: I've got xbr-lv3 fixed, I'm getting xbr-lv3-noblend fixed, then I'll do the other levels of xbr. Now that I know where the common error was in this shaders, it should be pretty straightforward for me to fix.