> That's definitely fixed HQ(X)X shaders. But as you mentioned the xBR ones are still > broken. Here's those two as per current GIT - http://imgur.com/a/oh0TZ
Those ones are, unfortunately, multi-pass shaders, which have multiple individual effects that are chained together. Could you show me what xbr-lv3 looks like on your system with btime, no artwork? And, if possible, what it looks like through RA, working, with the same effect applied? The problem I'm having is that in stock MAME, xbr-lv3 doesn't seem to even do much, if anything. I'm trying to figure out where DirectX 11 might be going wrong, too.
Thanks in advance!
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