> It's actually worse, there are threads all over reddit where people say they'll only > play *perfect* emulators, and by perfect, they mean with widescreen hacks, upscaled > rendering, new textures, no slowdown etc. so the complete opposite of perfect.
I've seen that crap too and I'm equally frustrated by it. It's terrible, but at least understandable because those people don't know any better - just kids who've never had any knowledge or exposure beyond the XB360 they got handed down from older brother or whatever. OTOH, this place is filled with mostly older generation folks that have been wandering the hallowed halls of MW for long enough to know better.
> They then go on to call emulators *broken* if for some games you have to turn all > that off and use the 100% accurate software renderer in order to not have fucked up > graphics.
I've seen many cases where devs are forced to spend cycles catering to this miserable state of affairs by coding up ways to ADD this crap into their project at the insistence of such users, without whom they would have no real test pool.
> Which is fucking moronic, because in many cases a lot of the advanced tricks used on > the systems simply aren't going to work with all that crap turned on unless you start > reprogramming the game.
Hah, yup. Also the fact that the original game devs and artists didn't develop their games to run on such high definitions, so the games actually look far worse anyway because they override the artists' original intentions to "hide" imperfections in lower-definition rendering. But the users don't care because LQQK HI DEF!