Moose |
Don't make me assume my ultimate form!
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Reged: 05/03/04
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Posts: 1483
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Loc: Outback, Australia
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Re: MESS: PC and hard disk
02/09/17 10:11 AM
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> > > > That series always was a pain in the ass to get running when they released > them. > > > > > > I think that was true for every origin game. > > > > Yep, the art of creating boot disks - and making changes to the boot to suit > > particular games - is becoming a lost art. > > I dunno, have you seen the way we tune our servers for different workloads? > Filesystem block size, network I/O buffers, address space reserved for huge pages, > manual interrupt routing, NUMA binding, thread/core affinity, TCP offload, zero-copy > raw sockets, JIT-compiled BPF… It's a bit different to tuning DOS, but it's even more > intricate.
For sure, agree 100%. But, I wasn't talking about sys admins / configuration experts ... I was referring more to PC games players in general. In the "old days", everyone had to know how to create the right boot environment for many games, or they had to know someone who knew about this. (I'm talking mid-early 1990's and before). PC Magazines offered a lot of advice to help people maximise their UMB, conventional memory, etc to make it so that specific games could be played. It was fun times.
Now all people need to do is install the game, download 100's of MB of updates, and play. It's much easier (and the way things should work).
Moose
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