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Re: MESS: PC and hard disk
02/02/17 02:55 PM
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> > > That series always was a pain in the ass to get running when they released them. > > > > I think that was true for every origin game. > > Yep, the art of creating boot disks - and making changes to the boot to suit > particular games - is becoming a lost art.
I dunno, have you seen the way we tune our servers for different workloads? Filesystem block size, network I/O buffers, address space reserved for huge pages, manual interrupt routing, NUMA binding, thread/core affinity, TCP offload, zero-copy raw sockets, JIT-compiled BPF… It's a bit different to tuning DOS, but it's even more intricate.
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