> And for the very "retro" fans, it has real hardware (or something similar, I don't remember correctly) scanlines simulation that unfortunately were displayed in the wrong orientation with vertical games (I mean, they were always horizontally oriented)....
That was just the stock configuration. In-game the main video parameters were adjustable, including scanline orientation: scan2vert, scan2horz, etc....
I think the algorithm is the same as in pre-video-re-write MAME (I think 2 equals 50%, 3 equals 75%), except there are more kinds.
Scifi frauds. SF illuminates.
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