> I'm using Direct3D, but this should still apply. I use a general 'raster' INI for > most arcade games and then for consoles I just do each console individually, even > though they all have the same settings generally. There aren't too many consoles so > this isn't a big deal. > > MAME definitely should allow for more flexibility though. For example, a way to apply > settings for monochrome monitors, interlaced games, etc. or maybe even some way to > make custom categories. > > The thing about UI design is MAME needs to be highly flexible to handle all the > different kinds of games out there. We can't just apply a single CRT shader because > not all games use the same type of CRT. Heck many of them don't even use CRTs. You're > never going to be able to have perfect simplicity with a complicated system without > sacrificing flexibility.
I totally get where you're coming from, but 600 files or different persets as Ziggy suggests is far from this simplicity explained in one of your points.
For now until something better is possible, I like having different shader chain files which are select-able in real-time. It's the easiest method for me to manage due to it's simplicity and versatility.
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