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Master O
Yes, Even Parodius Music
Reged: 11/20/06
Posts: 1332
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Re: Votrax simulation in
12/31/16 02:01 AM


> > > You still need the knock sound sample in Q-Bert.
> >
> > Forgotten about that. Knocker isn't in the ROM. Machine have a knocker device.
> >
> > Something like this?
>
> Yeah, so unless someone writes a hammer sound simulator (with spatial settings to
> make it feel like the sound comes from the gound) that knock sample will "stay a
> while ... stay forever!"

Since Galibert's already working on Votrax, it's not outside the realm of possibility he'd write a simulator like that, but that would ultimately be up to him or any other person who wants to do that.


"Note to Noobs:

We are glad to help you but simply posting that something does not work is not going to lead to you getting help. The more information you can supply defining your problem, the less likely it will be that you will get smart-alec replies.

C.D.~"







Entire thread
Subject Posted by Posted on
* Votrax simulation in John IV 12/25/16 06:02 AM
. * @!#?@! Sune  12/31/16 12:59 AM
. * Re: @!#?@! gregf  01/01/17 12:00 AM
. * Re: @!#?@! Nightvoice  12/31/16 08:04 AM
. * clrmamepro remove the old samples. Here how. :) Dullaron  12/28/16 08:09 AM
. * thank you OG RdW  12/27/16 12:49 AM
. * Re: Votrax simulation in XtraSmiley  12/26/16 09:44 PM
. * Re: Votrax simulation in Shoegazr  12/25/16 10:21 PM
. * Re: Votrax simulation in remax  12/25/16 08:12 PM
. * Re: Votrax simulation in mangamuscle  12/25/16 07:57 AM
. * Re: Votrax simulation in redk9258  12/25/16 06:04 PM
. * Re: Votrax simulation in gregf  12/25/16 07:12 AM
. * Re: Votrax simulation in Master O  12/27/16 03:53 AM
. * Re: Votrax simulation in redk9258  12/27/16 05:43 AM
. * Re: Votrax simulation in Dullaron  12/27/16 07:16 AM
. * Re: Votrax simulation in mangamuscle  12/27/16 07:26 AM
. * Re: Votrax simulation in Master O  12/31/16 02:01 AM

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