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Re: update
12/17/16 09:46 AM
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> Sure, but that doesn't change the fact that you can wring every last byte of content > from the game, as well as Candy Crush Soda Saga, as well as Candy Crush Jelly Saga, > without spending a thin dime. In fact, over the past year or two the games have made > it easier to keep playing without paying, not harder. > > Sure, you can pay to get more moves at the end of a level if you run out. Sure, you > can pay for more boosters. But you don't have to, and you're absolutely not required > to. Not only that, but once you get to the late game, you'll get 2 hours of unlimited > lives just for progressing a couple of levels. > > Comparing King games to the run-of-the-mill pay-to-win bullshit is really unfair, in > my opinion.
But the same's true of most of the games I mentioned. You can play through the entire games without any in-game purchases, it just takes longer. I'll admit straight away that I haven't played a huge number of mobile/tablet games, but in the ones I've seen that have in-app purchases, it's always a way to get through the game faster or provide cosmetic features that aren't actually required to progress.
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