So back when HLSL was updated, I wasn't very happy with how it messed some of the colors up. I sort of started from scratch and worked from there and made some settings I'm happy with. Here's my raster.ini settings.
# # DIRECT3D POST-PROCESSING OPTIONS # shadow_mask_tile_mode 0 shadow_mask_alpha 0.25 shadow_mask_texture slot-mask.png shadow_mask_x_count 12 shadow_mask_y_count 12 shadow_mask_usize 0.5 shadow_mask_vsize 0.5 shadow_mask_uoffset 0.0 shadow_mask_voffset 0.0 distortion 0.1 cubic_distortion 0.1 distort_corner 0.0 round_corner 0.1 smooth_border 0.0 reflection 0.0 vignetting 0.0 scanline_alpha 0.50 scanline_size 1.0 scanline_height 1.0 scanline_variation 1.0 scanline_bright_scale 2.0 scanline_bright_offset 0.0 scanline_jitter 0.0 defocus 1.0,0.0 converge_x 0.1,0.0,-0.1 converge_y 0.0,0.0,0.0 radial_converge_x 0.1,0.0,-0.1 radial_converge_y 0.0,0.0,0.0 red_ratio 1.00,0.00,0.00 grn_ratio 0.00,1.00,0.00 blu_ratio 0.00,0.00,1.00 saturation 1.00 offset -0.20,-0.20,-0.20 scale 1.00,1.00,1.00 power 1.00,1.00,1.00 floor 0.000,0.000,0.000 phosphor_life 0.25,0.25,0.25
# # NTSC POST-PROCESSING OPTIONS # yiq_enable 0
# # BLOOM POST-PROCESSING OPTIONS # bloom_blend_mode 0 bloom_scale 0.50 bloom_overdrive 1.00,1.00,1.00 bloom_lvl0_weight 1.00 bloom_lvl1_weight 0.64 bloom_lvl2_weight 0.32 bloom_lvl3_weight 0.16 bloom_lvl4_weight 0.08 bloom_lvl5_weight 0.06 bloom_lvl6_weight 0.04 bloom_lvl7_weight 0.02 bloom_lvl8_weight 0.01
And some screenshots: http://imgur.com/a/TeUrj
Let me know your thoughts!
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