> So I was looking through some of the original tables for Future Pinball and noticing > that some of them are quite good, at least on par with the physical tables being > reproduced. I began to wonder if the same thing could be done with classic arcade > games? Hacks like dkongx and dkongpe are cool, but I'm talking about creating > original arcade games limited by the hardware that was available at the time and > using the same kind of aesthetics and design... > > I don't know how many guys were involved in the programming and design of each game > back then, so maybe this isn't feasible nowadays. It just seems like in the Donkey > Kong/Pac Man period, coming up with abstract game ideas was an art form unto itself. > > Neo-retroism may not catch on here, but a man can dream.
maybe not arcade games, but there are still a good number of games being released for many of the 8-bit home systems (because there's still a small market for them)
some of them are commercial, some of them are free http://spectralinterlude.com/ a popular one for example, is a ZX Spectrum game (it's in the MAME Software List, because they seemed to like releasing new versions without keeping the links up to the old ones)
people have made some arcade games, but typically they're simple projects or ports, and often not tested on the original hardware, and not really of the same quality as the original games from back then; the home computer scene on the other hand has quite a few games that are better than the quality of software released back then because it's so much easier to develop and debug on current hardware.
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