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AJR Hacker
MAME Developer
Reged: 02/01/16
Posts: 143
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Re: DU: Space Lords
11/17/16 09:28 PM


R. Belmont:


Quote:


Yeah, especially between 0.179 and 0.180 there have been substantial changes in a lot of the "auxiliary" files. Just mix-and-matching the EXE will likely break things in profound ways.




This issue will only get worse if a future version of MAME relegates the ROM loading information to support files. As you said a few days ago, "the executable is too damned big, we are not adding more fucking text data," and the ROM hashes are a prime cause of that bloat.







Entire thread
Subject Posted by Posted on
* DU: Space Lords SmitdoggAdministrator 10/23/16 02:43 PM
. * Re: DU: Space Lords CTOJAH  10/24/16 01:29 PM
. * Re: DU: Space Lords XtraSmiley  10/28/16 10:10 AM
. * Re: DU: Space Lords Osso1  10/28/16 11:29 AM
. * Re: DU: Space Lords XtraSmiley  10/29/16 08:30 PM
. * Re: DU: Space Lords gregf  10/31/16 09:26 AM
. * Re: DU: Space Lords MooglyGuy  10/29/16 10:43 PM
. * Re: DU: Space Lords MooglyGuy  10/31/16 12:17 PM
. * Re: DU: Space Lords CaptainKoloth  11/15/16 11:37 PM
. * Re: DU: Space Lords CTOJAH  11/15/16 11:42 PM
. * Re: DU: Space Lords CaptainKoloth  11/15/16 11:54 PM
. * Re: DU: Space Lords Ashura-X  11/17/16 05:58 PM
. * Re: DU: Space Lords Haze  11/17/16 08:42 PM
. * Re: DU: Space Lords Ashura-X  11/18/16 11:41 AM
. * Re: DU: Space Lords R. Belmont  11/17/16 08:57 PM
. * Re: DU: Space Lords StilettoAdministrator  11/18/16 03:37 AM
. * Re: DU: Space Lords Ashura-X  11/18/16 11:41 AM
. * Re: DU: Space Lords AJR Hacker  11/17/16 09:28 PM
. * Re: DU: Space Lords Haze  11/19/16 04:27 PM
. * Re: DU: Space Lords Haze  11/16/16 10:21 PM
. * Re: DU: Space Lords CTOJAH  11/16/16 06:54 PM
. * Re: DU: Space Lords CaptainKoloth  11/16/16 07:18 PM
. * Re: DU: Space Lords gregf  10/24/16 11:12 AM
. * Re: DU: Space Lords gamez fan  10/23/16 04:04 PM

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