> Fair enough, I haven't used them, if they all perform only one completely > non-configurable purpose then yeah, there is nothing to worry about. I'm a bit > surprised tho, I thought even within a chained system the different parts of the > shaders might have optional input parameters much as the CRT shaders do (amount to > blur, input values to output values, offset, curvature amount etc.)
To be fair, newest versions include sliders just like BGFX and HLSL, but only the complex ones (like most CRT or NTSC, S-Video, Composite shaders) and they consist, like i said, from single shaders. I am not sure, if those new shaders can be easily converted, because i think they are written in some code that only RA understands (based on GLSL but different). I guess we need the old ones, written in GLSL, but i am not 100% sure about that. So in older versions there are still optional input parameters, but only inside the code itself. As they dont have sliders, no one can mess up things, produce different results and make things complicated.
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