> Could you please develop on the "golden master" bit ? > You know some people dig the look of near-implosion run-down cab monitors, some > fantasize over perfect broadcast monitors looking way superior to the average of the > time... > Unfortunately some shaders parameters allow to go from one extreme to the other.
Lets keep the discussion civil. Lens Larque, what you describe is not relevant for the task. I am not aware of any libretto shader, that needs input *before* you can use it on some game. MG assumes, that we just throw ONE shader on a game and make two decent pictures of the game, one with shader applied and one without. So that we have pictures of shaders with their default settings.
Of course people can do all kind of things with the shaders in RA, but that would be countless possibilities, with a shaderchain that can stack up to 12 different shaders. Like i said, this is not relevant for the task. Its more important to keep track of the version/revision that was used, while making those pictures, as the shaders are updated quite frequently. The other two things that may have some importance are, what kind of scaling (1x-5x) and what kind of filtering (linear or nearest) is used, to help MG, having reproducible results with his own work. Other things that need attention but are not shader related, is to use the correct aspect ratio and stuff like this.
All in all, we only need to define some things, before starting the task. These things must work in both scenarios (MAME and RA) and we are ready to go.
@Haze:
Quote:
I think the question he asked is a valid one.
Some shaders can be configured, in the case of ones that can be configured, what would you consider acceptable as 2 screenshots won't cover it. (min / mid / max for each option, different combinations of options etc.)
See my above description. There is no min / mid / max option, if you just use *one* single shader at default settings inside the shader-chain. Any more complex shader, just consists of those single shaders, but in a chain and even then, you have only the options i described above.
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