Shit, I don't recall that at all. And I would, because my first panel had T-sticks to address just this, let alone going onto U360s in further vein.
> I believe your suggestion for a new feature is an old feature that's since been > removed. > > It was called "sticky keys". There's mention of it in MAME 0.37B14 (April 2001) > readme.txt: > > - Changed 4-way emulation on a 8-way joystick to "sticky" mode. This makes > Lady Bug and other 4-way games more playable. > Explanation here: http://www.rentrondesign.homestead.com/JoyPrimer.html > [Jeoff Krontz] > > Don't bother with the JoyPrimer link above; it's long dead, and even archive.org > doesn't have it. > > It looks like it was changed in MAME 0.57 (January 2002) src/inptport.c: > > /* If joystick is pointing at a diagonal, acknowledge that the player moved > * the joystick by favoring a direction change. This minimizes frustration > * when using a keyboard for input, and maximizes responsiveness. > * > * For example, if you are holding "left" then switch to "up" (where both left > * and up are briefly pressed at the same time), we'll transition immediately > * to "up." > * > * Under the old "sticky" key implentation, "up" wouldn't be triggered until > * left was released. > * > * Zero any switches that didn't change from the previous to current state. > */ > > And it was further tweaked in MAME 0.84u4 (July 2004), where it looks like it's > remained mostly unchanged since. > > There's also a (very) old conversation about it here, with some suggestions on key > mappings that might help. > > I was concerned about this when I started buying components for a cocktail cabinet, > so I settled on joysticks with a rotating restrictor plate. With a pull and twist, > the joystick goes from 8-way to 4-way mode, and back again. No need to even open the > cabinet. See Mag-Stik/Mag-Stik Plus. > > H@P
Scifi frauds. SF illuminates.
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