> > Personally the only place I can play Cave shooters seriously is the pcb on a > supergun > > with arcade controls and a crt tv so there's no perceived lag whatsoever. That or > an > > old arcade cab of course. Input lag ruins nailbiter shooters.
Exactly and if it comes to MAME emulation, GroovyMAME and a CRT is the best you can have regarding input-lag. Thankfully Calamity joined the team, so i have hopes, that one day, official MAME will be the only thing anyone needs. > It's interesting tho, it's likely to create a generation of gamers who just accept > the lag. > > I've noticed it with the streaming services, there's so much lag I can't play some of > the games at all, but people new to it seem to just cope with it, because they've > never seen anything else. > > I ended up selling my copy of Ketsui on the PS3, because while it was a solid port > there was just too much input lag for me to enjoy it, even with everything apparently > set to the optimal settings. I'm going to assume it was the TV, but could just be the > system in general.
The marketing industry fooled us very well with LCD/LED monitors. It just took nearly two decades, until we have such things like G-Sync/Free-Sync... doh . Also consider sound generation, DirectX is so bad and even X-audio is only slightly better, comparing to ASIO, both are miles away (2 frames at least). I hope the Port audio stuff will make some progress, as this is the only alternative that would come close or be equal to ASIO. This would vastly decrease lag, created by emulation.
|