> haze > > the only atari 2600 home port game which is still way better than the first arcade > attempt game is asteroids
Well counting the Atari 2600 in this is difficult..
The Atari 2600 was rather unique in the way it had to be programmed making it very much unsuitable for a lot of things.
While in some cases you could (often with the help of extra mappers in the cartridges) get results that looked 'prettier' than games on something like the ZX Spectrum you'd simply never be able to do a multi-layered game on it with any level of complex detail in the backgrounds; something like Pitfall really pushed the limits of what was possible.
Basically A2600 games really need simple, well defined scenes.
That severely limits what you can actually do, so most representations on the A2600 were more abstract than the originals.
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