Is the aperture mask built-in to the shaders or do we pick the mask like this...
bgfx_path bgfx bgfx_screen_chains crt-geom-deluxe,crt-geom-deluxe,crt-geom-deluxe bgfx_shadow_mask shadow_mask.png
or...
bgfx_path bgfx bgfx_screen_chains crt-geom-deluxe,crt-geom-deluxe,crt-geom-deluxe bgfx_shadow_mask scanlines.png
Does the aperture mask auto-rotate based on the games orientation, horizontal or vertical ?
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