> I recall reading somewhere where they were developing the Core/Eidos game; Ninja - > Shadow of Darkness, for the SS, and achieved a transparency effect. Unfortunately, > the game was never released.
Burning Rangers is known for its transparency effects on explosions. Also, Black Down has transparent clouds, Emerald level in Sonic R uses some transparency effects and, of course, many 2D games use the proper transparencies (Darius Gaiden, Layer Section, Astal and others).
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