> > Never heard of it. It appears to be a group of people stupid enough to break a > > Nintendo copyright on the internet and then give them a full month countdown clock > to > > have it taken down by their lawyers so it can never be released and their efforts > be > > wasted. But I can't be bothered to read it. > > Yeah, I've never really understood people doing this sort of thing myself. > > "Hey Steve." > "Yeah Jon?" > "We've got a bunch of capable programmers, artists, and sound guys. What should we > do?" > "That's a tough one, Jon. We could make a pretty good indie game, right?" > "Are you serious, Steve?" > "Haha, fuck no, of course not, let's make something we can't get paid for, which we > won't be able to release on any major non-PC platforms or storefronts, which could be > taken down at a moment's notice with one cease and desist, and which uses characters, > environments, settings, and an entire in-game universe that was made by another > company." > "Fuck yeah, Steve, now you're talking my language! Let's do another line and get > fucking started!"
They could always change all the graphics and release it as Project Meteoroid: SCamus' Adventure.
Really though. They should've just released it without any countdown. Like Smitty said, they're just opening themselves up to a takedown notice.
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