> > I rarely use them, but am curious why Pugsy would continue doing it the older way? > > I'm curious too. It seems redundant to have two separate cheat systems.
Outside of the new LUA-based cheat solution still being a work in progress, the eventual plan is to phase out the internal one which is compiled in the source. There is no difference in how the cheats are constructed in that the XML-based cheats will still be supported via LUA, so I'm unsure what you mean by 'older way'?
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