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TafoidAdministrator
I keep on testing.. testing.. testing... into the future!
Reged: 04/19/06
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Re: So what's the functional difference between the cheat systems?
06/23/16 04:39 PM


> > I rarely use them, but am curious why Pugsy would continue doing it the older way?
>
> I'm curious too. It seems redundant to have two separate cheat systems.

Outside of the new LUA-based cheat solution still being a work in progress, the eventual plan is to phase out the internal one which is compiled in the source. There is no difference in how the cheats are constructed in that the XML-based cheats will still be supported via LUA, so I'm unsure what you mean by 'older way'?







Entire thread
Subject Posted by Posted on
* So what's the functional difference between the cheat systems? Traso 06/23/16 07:12 AM
. * Re: So what's the functional difference between the cheat systems? invincibility  06/26/16 12:51 AM
. * Re: So what's the functional difference between the cheat systems? crazyc  06/23/16 07:14 PM
. * Re: So what's the functional difference between the cheat systems? R.Coltrane  06/23/16 01:37 PM
. * Re: So what's the functional difference between the cheat systems? TafoidAdministrator  06/23/16 04:39 PM
. * Re: So what's the functional difference between the cheat systems? Traso  06/25/16 08:52 AM

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