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Shoegazr
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Reged: 01/21/06
Posts: 658
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Re: etabeta: Time is ticking out…
06/07/16 03:02 AM


> > http://mamedev.emulab.it/etabeta/2016/06/06/time-is-ticking-out/
>
> This is so rad.
>
> Is the Xbox 360 Windows Pad's rumble implementation... considered non-standard? I
> mean, the rumble bit could potentially be added to MAME, but I know that's
> pad-specific, so I don't know if it's actually... you know, feasible. Especially
> considering non-MS pad manufacturers don't get it to work the same way as the
> original one does.)

Rumble isn't necessarily pad-specific. It can be implemented in a platform-independent way i.e. via SDL2 - would be great to see MAME do that for games like outrun and consoles like the psx, but I'm sure that's still a ways off.







Entire thread
Subject Posted by Posted on
* etabeta: Time is ticking out… B2K24 06/06/16 04:14 PM
. * Re: etabeta: Time is ticking out… gregf  06/06/16 09:34 PM
. * Re: etabeta: Time is ticking out… Foxhack  06/06/16 07:08 PM
. * Re: etabeta: Time is ticking out… etabeta  06/08/16 10:33 PM
. * Re: etabeta: Time is ticking out… Shoegazr  06/09/16 06:03 AM
. * Re: etabeta: Time is ticking out… Shoegazr  06/07/16 03:02 AM

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