> > http://mamedev.emulab.it/etabeta/2016/06/06/time-is-ticking-out/ > > This is so rad. > > Is the Xbox 360 Windows Pad's rumble implementation... considered non-standard? I > mean, the rumble bit could potentially be added to MAME, but I know that's > pad-specific, so I don't know if it's actually... you know, feasible. Especially > considering non-MS pad manufacturers don't get it to work the same way as the > original one does.)
Rumble isn't necessarily pad-specific. It can be implemented in a platform-independent way i.e. via SDL2 - would be great to see MAME do that for games like outrun and consoles like the psx, but I'm sure that's still a ways off.
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