gregf |
Ramtek's Trivia promoter
|
|
|
Reged: 09/21/03
|
Posts: 8620
|
Loc: southern CA, US
|
|
Send PM
|
|
Re: Tank 8 as FPGA version
06/02/16 06:04 PM
|
|
|
>> You ran into another example of inconsistency manual errors / misprints where what >> one page states, the part might not be on pcb (thankfully such as a rom or prom) A >> few other examples are Kee Games Crossfire and Atari Highway where parts list doesn't >> match what is shown on the pcb layout page. Even Juergen B. (former MAMEdev member) >> had to deal with misprints on the 2nd reprint of Atari Space Race manual schematics >> when he was trying to emulate Space Race back in 2010. Adam had to work around those >> misprint mistakes when emulating Space Race in DICE years earlier.
>Tank 8 is unfortunately beyond misprint... it actually does not disclose any CPU or >CPU-PROM related information in the schematics, and it does not mention the CPU structure >at all in the manual. I almost believe that the game was originally constructed without >CPU - given that so much logic resides in TTL format.
I wonder if it is same scenario like Kee Games Quiz Show manual print. Maybe not, but as I recall the Quiz Show manual also left out a fair amount of details including the cpu type (S 2650 cpu) I don't know if that was intentional in order to throw off rival companies or make it harder for repairs to be made by non affiliated repair firms.
>Is there a file extension logic and a guide on how to inspect and use these ROM files >as non MAME?
Andrew provided the exact correct answers.
With some proms, especially any proms that contain graphic data image contents, it is possible to view the images themselves using Marc Lafontaine's program called Ripper.
The downloadable program file can be found in this old post.
- http://www.mameworld.info/ubbthreads/sho...part=1&vc=1
Attachment: rip081.zip 152 KB
Marc Lafontaine
For those that have seen data images for Bazooka and wonder how they were generated, it would likely be from Marc Lafontaine's program called Ripper which can be grabbed from here as a zip file attachment. The zip file also includes same instructions I typed here for how to view PSE game images and an image of airplane targets from Desert Patrol. -
As an example, Matt showed that the prom that stores parachute images from his own Desert Patrol pcb was in readable condition.
-- http://www.mameworld.info/ubbthreads/sho...part=1&vc=1
http://i.imgur.com/GEc1c3x.jpg --
There is a bit of a learning curve with Ripper, but it does work with 1970s era arcade game pcbs.
|
|