> > > We did try to ship some reasonable defaults but people kept complaining that they > > > didn't look "CRT-enough" and so you now have to tone back your settings. This is > > one > > > of those areas where you really can't win, everyone had a different experience. > > > > Shit, back when I first implemented the HLSL system I even tried making it so that > it > > looked 1:1 identical to -video gdi with bilinear filtering enabled. Then suddenly > it > > was "WAAAA I TRUNS ON TEH HLSLZ BUT IT NO LUK DIFERNT, U SUK" from BOTH sides of > the > > issue. > > I've PMed you today MG. See what I say about HLSL there... > > Last night I had an epifany while giving HLSL another shot. Man, what a difference!! > Just to you guys to have an idea on what it looks like now, I'll try to make some > screenthots with my HLSL settings on it and put it side by side to some original > arcade monitor photos I have, from both final fight and pit-fighter for comparison. > Now I think that HLSL is the way to go!
I have to say, I really appreciate you giving it a second chance! Jezze has made some seriously major improvements to both the usability of the Direct3D HLSL system as well as bugfixes and feature additions. He's a really great dude.