> > Looks already sharper than it should, also those 'scanlines' (well the dark lines, > > you know what I mean) should be significantly thinner and black~er. > > > > Though if you want to keep it sharp in place of shmoothing more you could add a bit > > of aperture grille effect, that would be nice. And a bit more realistic too. > > Only thing with making the scanlines darker is that it then effects the whole > brightness of the screen. > > What settings would you suggest for aperture grille?? > > Also what setting do i need to be altering to get the same amount of scanlines in > white/brighter areas so its the same for darker areas, at the moment with a white > screen the scanlines are super thin
Increasing scanline darkness SHOULD darken the screen, as the effect that your doing is increasing the spacing between raster lines. This darkens the picture. E.g. when I switch my Dell monitor to VGA mode the screen gets a bit darker, and the scanlines become visible. If the screen is too dark try increasing the backlight, or reduce shadow mask darkness.
As for white and black, well scanlines should be thinner for brighter colors as the color will bleed a bit.
Here are my aperture grille settings (which I use for TV games). I do not believe any arcade monitors have aperture grilles. Aperture grille was patented by Sony and only used for their TVs and some monitor brands they licensed the technology out to. However there is no reason why you could not just plug a trinitron into an arcade cabinet, so what you are doing here is certainly possible.
# # DIRECT3D POST-PROCESSING OPTIONS # shadow_mask_tile_mode 0 shadow_mask_alpha 0.25 shadow_mask_texture aperture-grille.png shadow_mask_x_count 6 shadow_mask_y_count 6 shadow_mask_usize 0.1875 shadow_mask_vsize 0.1875 shadow_mask_uoffset 0.0 shadow_mask_voffset 0.0 distortion 0.0 cubic_distortion 0.0 distort_corner 0.0 round_corner 0.0 smooth_border 0.0 reflection 0.0 vignetting 0.0 scanline_alpha 0.50 scanline_size 1.0 scanline_height 1.0 scanline_variation 1.0 scanline_bright_scale 2.0 scanline_bright_offset 0.0 scanline_jitter 0.0 defocus 1.0,0.0 converge_x 0.0,0.0,0.0 converge_y 0.0,0.0,0.0 radial_converge_x 0.0,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 1.00,0.00,0.00 grn_ratio 0.00,1.00,0.00 blu_ratio 0.00,0.00,1.00 saturation 1.00 offset 0.00,0.00,0.00 scale 1.00,1.00,1.00 power 1.00,1.00,1.00 floor 0.00,0.00,0.00 phosphor_life 0.5,0.5,0.5
# # NTSC POST-PROCESSING OPTIONS # yiq_enable 0
# # BLOOM POST-PROCESSING OPTIONS # bloom_blend_mode 0 bloom_scale 0.25 bloom_overdrive 0.5,0.5,0.5 bloom_lvl0_weight 1.0 bloom_lvl1_weight 0.64 bloom_lvl2_weight 0.32 bloom_lvl3_weight 0.16 bloom_lvl4_weight 0.08 bloom_lvl5_weight 0.06 bloom_lvl6_weight 0.04 bloom_lvl7_weight 0.02 bloom_lvl8_weight 0.01
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