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Haze
Reged: 09/23/03
Posts: 5245
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Re: MSHvSF - alternate palettes?
04/25/16 02:48 PM


> > looking at videos the energy bar style is different on the PSX version, could be
> > Saturn, but seems a bit weird for anybody to be bothering with the Saturn version
> > these days...
>
> According to ArtLine's followup post, it's not the Saturn version, though I will say
> that you must not be into fighting games.
>
> Any purist will tell you that for home ports of Capcom's CPS2 fighting games, the
> Saturn with a RAM cartridge, especially the extended RAM cartridge, was way better
> than the PS1. Hell, if you look at the wiki page for the extended RAM cartridge,
> pretty much all of the games that use it are either fighting games or Neo Geo ports.
> With the extended RAM cartridge, you'd be rocking upwards of twice the RAM as what
> the PS1 had, and both Capcom and SNK used that extra RAM to full effect.

yeah, back in the day they were definitely better ports, but since the originals have been emulated it's quite easy to see things that were cut / limitations, so I really doubt anybody is going out of their way to run those versions today unless they own the hardware.

It's actually kinda funny, you even see it with some things you might expect to be arcade perfect, eg. the NeoCD port of Art of Fighting 3 actually ditches the zooming and uses lower resolution graphics at all times.







Entire thread
Subject Posted by Posted on
* MSHvSF - alternate palettes? FMecha 04/23/16 10:10 PM
. * Re: MSHvSF - alternate palettes? Tomu Breidah  04/24/16 09:10 PM
. * Re: MSHvSF - alternate palettes? FMecha  04/25/16 01:47 AM
. * Re: MSHvSF - alternate palettes? Haze  04/25/16 12:13 AM
. * Re: MSHvSF - alternate palettes? MooglyGuy  04/25/16 12:16 PM
. * Re: MSHvSF - alternate palettes? Haze  04/25/16 02:48 PM
. * Re: MSHvSF - alternate palettes? Foxhack  04/25/16 02:09 AM
. * Re: MSHvSF - alternate palettes? Tomu Breidah  04/25/16 11:40 AM

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