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Haze
Reged: 09/23/03
Posts: 5245
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Re: MSHvSF - alternate palettes?
04/25/16 12:13 AM


> > So I saw this combo video: https://www.youtube.com/watch?v=jcyjvzpW7L0 and it shows
> > Cyclops and Hulk (among others) in colors that I thought was only available in the
> > PS1 version of the game.
> >
> > How do I use those colors in the arcade version of the game, as that combo video
> > shown?
>
>
> How do we know the video isn't of the console version (SS Import or PS1)?
>
> ETA: I'm fairly certain, the console versions did have at least one tell-tale sign.
> Cyclops' Mega Optic Blast. The consoles split the image and flashed the top and
> bottom halves for each frame of animation. The arcade version had both for each frame
> of animation. So, if I'm not mistaken by that statement/observation, then I believe
> that is a video of a console version.
>
> Edit2: If I'm wrong about that, then someone please correct me.
>
> I have.... the SS Import which uses the RAM cart, but I can't recall if that feature
> was present.
>
> Not that your question isn't valid.... This is the only thing I can think of, and it
> probably won't even work. If pressing start doesn't automatically choose the
> character you're on, then maybe hold it and press any of the other 6 buttons....

looking at videos the energy bar style is different on the PSX version, could be Saturn, but seems a bit weird for anybody to be bothering with the Saturn version these days...







Entire thread
Subject Posted by Posted on
* MSHvSF - alternate palettes? FMecha 04/23/16 10:10 PM
. * Re: MSHvSF - alternate palettes? Tomu Breidah  04/24/16 09:10 PM
. * Re: MSHvSF - alternate palettes? FMecha  04/25/16 01:47 AM
. * Re: MSHvSF - alternate palettes? Haze  04/25/16 12:13 AM
. * Re: MSHvSF - alternate palettes? MooglyGuy  04/25/16 12:16 PM
. * Re: MSHvSF - alternate palettes? Haze  04/25/16 02:48 PM
. * Re: MSHvSF - alternate palettes? Foxhack  04/25/16 02:09 AM
. * Re: MSHvSF - alternate palettes? Tomu Breidah  04/25/16 11:40 AM

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