> > Seriously, can the shitty attitude. > > Which shitty attitude? He made a useless reply. Stop. > > > The defaults are there to show the range of what can be done with the shaders. > > They're not optimal by any means, yet they also seem to be what a lot of the shader > > users want-- the look of a badly maintained, damaged monitor. > > I know. > > > If you don't like it, you can edit the shader config by hand for now. Eventually > > it'll get config files, but that's a ways off. > > I know but as I said default shader config values should be a little bit better. > Always in my humble personal opinion. > > > BGFX isn't even fully implemented to where we want it. This is the beginning of > what > > would be a very long road. > > I know.
Ugh.
My only point is that if you don't at least try to get the effect you want out of the shaders than you are really limited in what you can conclude.
If you like the one with the highest saturation at default settings, then that's great. But you can turn up the saturation in the others as well.
If you like the one with the most (or least) prominent scanlines, that's great! But you can change that in all of them too.
And so on.
It's like going to the store and trying out the stereo equipment and then taking home the one that happened to have the volume knob turned up the highest.
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